Technical Level & Game Designer
Harder Logic · Better Design · Faster Workflow · Stronger Code
About
I'm Gorka García, a Technical Level Designer with 6+ years of experience shipping AA titles across console, PC and mobile. Specialized in UE5 level scripting, player navigation and systemic gameplay design using Unreal Blueprints.
Primary Level Designer on Transformers: EarthSpark – Expedition and designer of 4 levels on Star Trek: Prodigy – Supernova, both published by Outright Games. Currently contributing to an unannounced AA RPG under NDA.
Projects
Level Design — Unreal Engine 5
Tessera Studios | Outright Games
Star Trek: Prodigy – Supernova
Designed 4 levels including puzzle design and player navigation systems in UE5. Published by Outright Games on PS4, PS5, Xbox, Switch and PC.
Level Design — Unreal Engine 5
Tessera Studios | Outright Games
Transformers: EarthSpark – Expedition
Primary Level Designer responsible for overall map structure and level design direction across the full title. Published by Outright Games on PS4, PS5, Xbox, Switch and PC.
Level Design — Unreal Engine 5
Tessera Studios
Unannounced AA RPG (NDA)
Primary Level Designer covering level design, Blueprint scripting and cross-disciplinary collaboration over 2+ years of development.
Contact
Available for freelance projects and full-time positions. If you're looking for a level designer who understands both the technical craft and the player experience, reach out.