
Lighting Study 02
A horror corridor lit in real time in Unreal Engine 5.6 — complementary colour tension between red (threat) and green (exit) that guides the player without a single sign.
Fear has two colours
Red owns the corridor: fluorescent tubes press down from the ceiling, staining the walls and the wet floor — proximity, pressure, threat. At the vanishing point, a single green light anchors the way out. 72% red and black, 12% green: just enough contrast to pull the eye — and the player — through the dark.
Palette as level design
Eight values, five roles. The reds climb from shadow (#1A0202) to tube core (#FF3020); the greens hold the exit (#004D30 → #00A86B); near-black #080808 keeps corners as negative space. Two complementary hues — 0° and 150° — create a tension the player reads instantly: warm hurts, cool saves.
Two photographs set the colour brief before a single light was placed: red climbing a stairwell as pure pressure, and a green service corridor where the only red is what bleeds in from outside.
External references — colour & mood study (not my work).